New Units Announced!!

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United Kingdom October 21 2011 10:21Posts: 42
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277762

So yeah, new Units are announced, Zerg getting 2 new units, Terran losing 3 and getting another 3, protos the same.

Zerg and terran units look pritty nice, WE HAVE A TRANSFORMIN HELION!! ;D
Protos losing the carrier and getting another 3 air units looks good.
The terran shredder looks pritty insane lol, can create ''whirlwinds''

What you guys think!?!?!
If you dont strive for anything, you wont achieve nothing.
United States October 21 2011 13:08Posts: 91
GG time to play zerg!!! Bobo message me when you get on!! =D but seriously holy damn does every race suck now. Lets look at all the changes that are a joke.
  • BURROW MOVEABLE BANELINGS!! (aka bye bye mineral line)
  • 1 THOR for 600 MINS (aka mutas now kill everything)
  • Vipers can pull units in (aka collosus are rendered USELESS)
  • Burrow charge ability for Ultralisk (aka someone in blizz likes chargelots too much)
and HEY look even the rocks got a ability!!
[*] destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks
iNcontroL - "There's a hole there, and IdrA has to get in there. And he has to make it hurt." Gretorp - "That's what she said?"
United Kingdom October 21 2011 13:09Posts: 42
haha zerg are F to the UCKED
If you dont strive for anything, you wont achieve nothing.
Australia Rostered Member for Proxiteam October 24 2011 07:13Posts: 376
Obviously Vipers won't be able to pull in Massive units so they won't be able to touch Collosus.

The burrow movement speed of banelings is pretty fucking slow, all you needa do is have detection at each base as you already should do... It proves almost no threat to mineral lines unless they rush to baneling burrow, position them at a 3rd base and bomb the transfer.. which is a legitimate tactic.

Wasn't the thor replaced with a cheaper Anti-air ground unit?

Ultras can be slaughtered before they get anywhere near armies. And then they can be kited infinitely, they need the charge ability just as much as zealots need it.
I pwn n00bz, and pros too.
Australia October 24 2011 16:36Posts: 305
yeah you can even try to analyse how things will turn out until the game is shipped and you turn pro so who cares imo.

its interesting that they took out carriers though, they seem like such a big part of sc1/2...

funnily prohan, the one video i saw of vipers showed them pulling colossi haha.

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