Page 1 of 2 Next >>
K thx.ProHan wrote:
FighT wrote:
Btw, what is the standard army transition for this build? Do you go into the standard collosus death ball, or do you use the twilight council to make a templar archives and go for some immortal/High Templar mixture?
What are you, mad? You transition into MOTHER FUCKING CARRIERS!
Firstly, I think you underestimate how good map control is, it is extremely hard for the opponent to expand or even move out of his base with map control as strong as DTs and pheonixes.DropTester wrote:
Honestly being super critical of this build it is very hard to work.
Heaps of people have tried to replicate the effectiveness of the bisu build for ages but to no avail.
The gas needed for this build is ridiculously high, how do you plan on upgrading, teching to further things while still maintaining a reasonable count of dt's and pheonixes. You're relying on essentially cannons and zealots due to the lack of gas.
The build banks on the zerg not being able to respond correctly, when faced with the build you actually are unable to kill the zerg. You have harrassing units and you're relying on them to stay contained for a long period of time to gain the huge lead to win.
What happens if your dt's failed to begin with? DT's being delayed by stargate tech means they come even later, having spores surround by units can effectively deny DT's. Leaving you zealots and cannons to defend against potential roaches which can deny your own third.
Lastly using pheonixes to snipe overseers aren't easy, they take quite a while to snipe, one sitting over a hydra army means you lose half your pheonixes to snipe an overseer. Having infestors basically, lock in your pheonix if they try to snipe meaning you lose every pheonix, can take out clumps of DT's if you aren't careful, can kill your zealot army due to your lack of gas for other units making them useless.
This build can work if your opponent is inexperienced in it and taken by surprise but is generally very hard to use when they do catch on.
Firstly, I think you underestimate how good map control is, it is extremely hard for the opponent to expand or even move out of his base with map control as strong as DTs and pheonixes.DropTester wrote:
Honestly being super critical of this build it is very hard to work.
Heaps of people have tried to replicate the effectiveness of the bisu build for ages but to no avail.
The gas needed for this build is ridiculously high, how do you plan on upgrading, teching to further things while still maintaining a reasonable count of dt's and pheonixes. You're relying on essentially cannons and zealots due to the lack of gas.
The build banks on the zerg not being able to respond correctly, when faced with the build you actually are unable to kill the zerg. You have harrassing units and you're relying on them to stay contained for a long period of time to gain the huge lead to win.
What happens if your dt's failed to begin with? DT's being delayed by stargate tech means they come even later, having spores surround by units can effectively deny DT's. Leaving you zealots and cannons to defend against potential roaches which can deny your own third.
Lastly using pheonixes to snipe overseers aren't easy, they take quite a while to snipe, one sitting over a hydra army means you lose half your pheonixes to snipe an overseer. Having infestors basically, lock in your pheonix if they try to snipe meaning you lose every pheonix, can take out clumps of DT's if you aren't careful, can kill your zealot army due to your lack of gas for other units making them useless.
This build can work if your opponent is inexperienced in it and taken by surprise but is generally very hard to use when they do catch on.
yes but then zerg has committed to defending 2 bases with static while the protoss is free to take a 3rd and has unlocked most of two tech trees. if hes going to get out infestors off 2 base to deal with 4-6 pheonix while the protoss takes a 3rd thats death.DropTester wrote:
but knowing the fact that these units have no ability to actually kill you means they can freely drone without fear as there is a lack gas to create a substantial army that could scare them.
4-6 pheonixes kill overseers very slowly, and infestors are a nightmare to deal with.
I don't think you understand the power of harassment :P.DropTester wrote:
but knowing the fact that these units have no ability to actually kill you means they can freely drone without fear as there is a lack gas to create a substantial army that could scare them.
4-6 pheonixes kill overseers very slowly, and infestors are a nightmare to deal with.
errr... why are you so worried about overseers lol? Just think how retarded it would be for zerg in BW to tech to lair and ONLY then do some kind of attack? If you lose to that, then there is something really wrong with your mechanics or transitioning.DropTester wrote:
but knowing the fact that these units have no ability to actually kill you means they can freely drone without fear as there is a lack gas to create a substantial army that could scare them.
4-6 pheonixes kill overseers very slowly, and infestors are a nightmare to deal with.
errr... why are you so worried about overseers lol? Just think how retarded it would be for zerg in BW to tech to lair and ONLY then do some kind of attack? If you lose to that, then there is something really wrong with your mechanics or transitioning.DropTester wrote:
but knowing the fact that these units have no ability to actually kill you means they can freely drone without fear as there is a lack gas to create a substantial army that could scare them.
4-6 pheonixes kill overseers very slowly, and infestors are a nightmare to deal with.
I do agree with what you guys are saying. Map control is what makes Zerg Zerg and if you take that away, any Zerg that is not used to it will be a in a very awkward and uncomfortable position.ProHan wrote:
DropTester wrote:
but knowing the fact that these units have no ability to actually kill you means they can freely drone without fear as there is a lack gas to create a substantial army that could scare them.
4-6 pheonixes kill overseers very slowly, and infestors are a nightmare to deal with.I don't think you understand the power of harassment :P.
Zergs cannot freely drone, because then they die very soon after, not to mention they will mine out their bases uber quickly.
The Zerg has to build units & spores & spines to immediately counter the harassment, and even then they cant mass units because Phnxs supply cap the Zerg, then DTs start killing off spores and tech buildings. I've used it against pretty good Zergs and they are lost for a cause.
Page 1 of 2 Next >>