Proxiteam Custom Division

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Australia Rostered Member for Proxiteam August 26 2010 18:16Posts: 1000
Hey guys. The fine gentleman who created the sc2sig website has launched a new website which I find very cool. It is quite basic, but quite useful at the same time.

He provides a way to group players into a custom division. Very good for a team ranking ladder :)
I've started one for us here:
http://sc2divisions.com/custom/proxiteam/191

Note that we do plan to have something like this of our own, integrated into the site, at some point in the future :)

Check it out.
If your account isn't on there it's because I couldn't find your battle.net profile. You can manually add yourself to the division, but you will need a password to do so. For such password, you can email me or IM me.
aka swAMi. Melbourne! ADMIN
Canada August 26 2010 18:25Posts: 6
hmm, I might beg the friend I'm borrowing an account from to let me add myself there, and change my ID haha.
prOxi.Gorilla
Australia Rostered Member for Proxiteam August 27 2010 18:39Posts: 427
Wow this is cool. It's nice to be able to keep track of proxiteam stats, might even ignite some competitive gaming! (Dwain just overtook me on the ladder to take the number 1 spot! Basterd! xD)
Timmy - "Making carriers really is a useful talent toi have!"
Australia Rostered Member for Proxiteam August 27 2010 18:41Posts: 1000

FighT wrote:

Wow this is cool. It's nice to be able to keep track of proxiteam stats, might even ignite some competitive gaming! (Dwain just overtook me on the ladder to take the number 1 spot! Basterd! xD)

:)
aka swAMi. Melbourne! ADMIN
Australia Rostered Member for Proxiteam September 04 2010 23:47Posts: 427
How often does this get updated?
Timmy - "Making carriers really is a useful talent toi have!"
Denmark September 05 2010 00:55Posts: 85
Not quite sure how you find your bnet profile, but I tried:
http://eu.battle.net/sc2/en/profile/241725/1/Beater
Nobody beats the Beater
Australia September 05 2010 01:17Posts: 225
Yeah I hit the 'update all' button below the list and it didn't change any stats...maybe the admin has to do it?
TLDR
Australia September 05 2010 14:34Posts: 225
Ok it's updated now...Dwain did you do anything??
TLDR
Australia Rostered Member for Proxiteam September 05 2010 20:11Posts: 1000
Nah I didn't do anything I think it just takes awhile mate, is not instant.
aka swAMi. Melbourne! ADMIN
Australia Rostered Member for Proxiteam September 05 2010 20:13Posts: 1000

Beater wrote:

Not quite sure how you find your bnet profile, but I tried:
http://eu.battle.net/sc2/en/profile/241725/1/Beater

  • Go to http://eu.battle.net/sc2/
  • Log in
  • It will show your name in big bold letters in the top right in a light blue box. Right click it, copy link.
  • Paste the link here.
aka swAMi. Melbourne! ADMIN
Denmark September 05 2010 21:53Posts: 85
http://eu.battle.net/sc2/en/profile/241725/1/Beater/

oh, it's the same link :P
Nobody beats the Beater
Australia September 05 2010 23:24Posts: 99

Beater wrote:

http://eu.battle.net/sc2/en/profile/241725/1/Beater/

oh, it's the same link :P

Oh, snap! :D
Charity, if you have the means, is a personal choice, but charity which is expected or compelled is simply a polite word for slavery. ADMIN
Australia Rostered Member for Proxiteam September 06 2010 07:22Posts: 1000

Beater wrote:

http://eu.battle.net/sc2/en/profile/241725/1/Beater/

oh, it's the same link :P

yeah ok looks like a blizzard bug
aka swAMi. Melbourne! ADMIN
Canada September 09 2010 13:09Posts: 132
Awesome, but looks like I have alot of catching up to do :O !
I'm strong but I'm wild, they say I drink too much/ The only problem that I have is that I think too much.
Australia September 15 2010 05:49Posts: 18
Thats great!

now all we need is for Patch 1.1 to fix Zerg
Within the perfect architecture of thought, Logic may often provide the structure -- but from emotion came the inspiration.
Australia September 15 2010 21:25Posts: 225
Still don't think 1.1 will fix Zerg. Slower reapers won't stop them being OP, maybe reduce building dmg or give cliff jump a cooldown. BC's down to 8 dmg ATS won't be that much of a loss for Ter IMO. And tank dmg reduction isn't really that bad IMO, what did they say...taking it down to 35dmg vs light or something? That's the same as BW I think, coz it was 70 dmg explosive (50% or 35 vs light), but they have a faster shot rate. SC2 tank dmg is normal, so we're basically back to BW setting vs small units. (could be mistaken as I haven't investigated it too thoroughly).

I think the biggest problem atm is how insanely powerful MM balls are. Ground splash/area damage for zerg is banelings and fungal growth, but it's just not as effective as lurkers used to be, especially when you talk about big armies, you can't get close enough for either to do the job it needs to. Terrans ability to mass with reactors is incredible. If the queen had an auto-cast on the spawn larva ability it would be a little easier. Just thinking also, is it perhaps that marines are slightly larger on the game screen than in BW, meaning splash/area dmg abilities don't work as well as they used to? But you'd also thing that the silly AI 'balling' of MM groups would counteract this.

Also, why is it that zealots are now more powerful vs zerglings than in BW? I can't see how that unit clash needed to be changed at all.

Eh my 2c. Could be all bullshit but that's my take from the smallish amount of gaming I've done.

Also, marauders are just too big of a bang for buck in general. Either reduce their dmg, their HP or increase their cost or build time.
TLDR
Australia September 16 2010 06:26Posts: 18
they should be the same as stalkers 125/50 rather 100/25. a small balance that would suit them being less OP.

ALSO 1.1 will have other changes than just the ones they stated you do realise this. :)

ill get into more detail tomorrow im buggered and have a early start at work.
Within the perfect architecture of thought, Logic may often provide the structure -- but from emotion came the inspiration.

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