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Heads held high, we marched into the war channel and got things started. The event was to be casted by Wombat, who did a great job giving people a nice way to view the games other than spectating in-game.ProHan
DropFruit
Veom
Shroom
While I am disappointed that I was not able to bring the all-kill home, I am happy with the way we played yesterday as a whole. And although not a lot of wins were had, the level of play was respectable and something to be happy with, and I'm confident that next time, regardless of who is missing and who we field, our performance will be just as strong.The games started, and with the aforementioned lacking of a few of our hardest hitters, I was a tad nervous. I think our guys did really well even though the score didn't quite reflect that.
ProHan vs EVOBoyoDropFruit vs EVOBoyoSpoiler - Game ReportProHan's first game was quick and brutal. Perhaps it was nerves that lead him to build two of his 4-gates in the vision of EVOBoyo's gas-stealing assimilator. Nevertheless, EVOBoyo was completely ontop of ProHan the whole way in a defensive 4-gate vs offensive 4-gate scenario. ProHan showed he knew what he wanted to do, but struggled to execute it. With a tad better probe production and some better attack decisions, things may have gone differently.Veom vs EVOBoyoSpoiler - Game ReportDropFruit should be commended for his excellent pool-first play on Xel'Naga still allowing him to sustain a really nice economy right throughout the game. In fact, most of us were positive he was going to win the game, but being far too passive with his very powerful muta-ball meant EVOBoyo went unpunished for his low stalker count, allowing EVOBoyo to mass up enough storms so that he was able to come out ontop of DropFruit once the game reached its climatic conclusion.
DropFruit showed some really nice macro in this game, and has generated a lot of confidence for me personally, to field him in any future clan war.Shroom vs EVOBoyoSpoiler - Game ReportVeom's game wasn't all too dissimilar, with clear opportunities to punish EVOBoyo's low gateway count with his own large hydra/roach army. Unfortunately with Veom's choice to go corruptor and also being caught half-way across the map when EVOBoyo's attack came in meant Veom was killed before he was able to defend. This was another game that easily could've gone the way of Proxiteam with a bit better scouting.
Veom had the opportunity to learn a lot from this game. He metioned he'd never seen a 2-stargate mass phoenix expand style before, so I'm confident Veom came out of this game with better ZvP than when he went inShroom vs VicariousSpoiler - Game ReportDown 3-0 is not a good feeling. I went into this game unsure. I hadn't seen EVOBoyo's PvT, but his PvP and PvZ seemed solid. It definitely looked as though he relies heavily on scouting his opponent and simply picking the correct unit composition to counter with. This factored heavily into my strategy, as I incorporated a little trickery. My build was a 3-rax whilst denying a probe scout, but deliberately showing a bunker on the lower ground to indicate a 1-rax expansion.
When I scanned and saw he had expanded, I knew it was GG. Moving across the map first only with a few units so as to make sure he was unprepared right until I arrived with the stim, his forcefields weren't enough as the ball of marines and marauders took no prisoners and gave proxiteam our first win for the day.Shroom vs pandaBeeSpoiler - Game ReportWhew. Game 1 complete. It's now Proxiteam 1-3 Neo. This time against Zerg player Vicarious, I knew nothing about this guy, but thanks to GGFighT, my TvZ is currently at its best form. On Xel'Naga Caverns I opted for the 1-rax expand into blue-flame hellion.
This strategy is risky on wide-open expansion maps like Xel'Naga Caverns, so to mitigate this I kept my command center in my main until I'd done damage with hellions.
And damage I did. If I recall, I think I killed 17 drones and some 60 something zerglings with my blue flame hellions. There was simply no way for Vicarious to come back from such a deficit. I landed my epxansion, threw down some more barracks, and massed units. Vicarious suiciding a mass of banelings into my tanks was the final nail in the coffin. Proxiteam moves on to a 2-3 score.Spoiler - Game ReportThis game was once again Xel'Naga Caverns. Terran vs Protoss, probably my least confident match-up. The game started badly, with me greedily holding off scouting until after my barracks and gearing up for a siege expand.
When I finally did scout, I saw pandaBee had gone for a ridiculously fast expansion, and was already gearing up to start pumping units from gates. Immediately this put me in an extremely awkward position, struggling to gain small advantages all game long.
The siege expand is meant to take advantage of an aggressive Protoss, not an expanding one. pandaBee was able to macro comfortably all game. There were a few situations where I was able to punish some over-eager play from pandaBee, but in the end, despite managing to bring it to a relatively even mid-game, the initial advantage of pandaBee meant he was able to bring it home for team neo, bringing the score to 2-4 in their favour.
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