absolutely, i improvise on it too, but the core idea is a zerg macroManiac's dream build lol, i was thinking on maps with wider ramps like scrapstation, its better to speed 1st so you can punish a protoss if they try to move out too soon or defend more easily againts any early aggression on shorter distance maps, but on all these new big maps, it could completely evolve zerg gameplay... that early economy boost is ridiculously good if they cant do enough damage early on :D