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Yeah definitely agree about being removed, but just saying, maybe they can just nerf the Templar Starting energy so that even with the amulet they can't warp in and do insta-storm. I believe the amulet in Brood War made Templars start with 65 energy(?).FighT wrote:
Bobotastic wrote:
I believe that the templar buff is good, although I hate to see it being removed seeing that the amulet dates back to brood war :(.
Yeah, but the amulet in brood war didn't give insant storms and you couldn't warp them in wherever you wanted.
If you have an advanced position in the tank battles, a viking flower makes it near on impossible from them to win a viking battle (esp with raven). Because all the vikings attack at once (in the flower) on the same target, while on the opponents side, its not quite so predictable. Theres nothing wrong with it IMO, i think blizz just wants you to micro a bit more with the vikingsRatfink wrote:
What's with the removal of the viking flower? I wasn't aware that there was a problem with it...
I can't really explain the reasons for the stim change but from what the discussions on TL.net, there seems to be some timing push in higher level Masters with Stim that is very hard to stop.Pioneer wrote:
Fucking stim and bunker changes.... I swear their balance team doesn't actually understand the game, or how match ups play out. I feel sorry for toss, and the removal of the amulet, I always thought +25 energy was preposterous for templar, but a moderate amount, or a increase in energy regen rate upgrade would have been reasonable...
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