Hey guys
A lot of people probs wont know me yet, i'm a new face around here. Got a really warm welcome from a few people a couple of people though, cudos to them :)
Anyway, i've been playing a few games with a couple of friends of mine, mainly 3v3 (TTP, NA Plat) and have run into a bit of trouble. I should probably say straight out that my two friends aren't exactly the best sc2 players around, the other terran is a steady plat and the toss is a silver (he still hasn't mastered the art of continuous worker production).
In macro games, we do alright. But recently, we've been having trouble with rushes. The first problem is with the basic 6 pool. More often than not, when someone 6 pools they hit the toss player, since he can't just throw down a bunker. He'll live, but often, just barely, so he's effectively out of the game for a while (as i said, he's not the best player). But i always find myself ambivalent on whether to get early units quickly to help him, or let him fend for himself and tech/macro.
Right now, i'm thinking i should let him die and tech (banshees), probably more than macro (3rax or 2rax). Mainly cause the other two enemy players can macro and since the rushing player will have more aggressive player than our toss, we'll lose in an equal battle. Tech, on the other hand, especially banshees, can only be countered if they get the hard countering tech. In game, i become hesitant on whether this is a good decision, especially cause there's the whole 'help out your friends you dog' factor.
So what do you guys do? Do you tech? Macro? What builds do you go? And do you run straight for the enemies base or help out your own. I should probably add that most 3v3 maps (unlike 2v2) are mostly spread out. I think around 80% of the maps have separate bases and sometimes significant travel time.
Another thing i was wondering about: Since my friend's in silver, he's the weakest link. He doesn't seem to have the basic 4 gate under his belt : S (it's always half or a minute late), which means any early game aggression we try, it either gets stopped after some or minimal damage, or we get out aggrod. I always seem to notice that enemy toss players have a much larger army at any given time before 10 minutes. So should we just avoid aggressive builds? I think that, because early game pressure can succeed or fail with a matter of seconds, we should avoid it unless we're all completely comfortable preventing and instigating early aggression and rushes.
So yeah, sorry this is so long. But what do you guys think?
Cheers, DK
Edit* I just noticed this is in the general forum. Sorry about that. Can mods move this to the strat forum please?